Thursday, June 10, 2010

Joseph Campbell vs Monomyth

This is first time i hearing this name : Joseph Campbell (1904-1987)
In the write up of Melinda, Monomyth-Joseph Campbell
i gain some idea, and also knowing this name, and the character.

i try to google more information and learn about his background
http://www.kirjasto.sci.fi/campb.htm

American writer on mythology and comparative religion who gained fame with such works as THE HERO WITH A THOUSAND FACES (1948), an examination of the archetype of the hero, THE MASKS OF GOD (1959-1968), exploring the complex mythological heritage and its implications for modern humanity, and the multi-volume HISTORICAL ATLAS OF WORLD MYTHOLOGY (1989), of which only the sections on the early stages of human culture were completed.

i can say, he's life was a passionate intellectual journey and was a masterful storyteller
" Campbell's comparative historical approach to mythology, religion, and literature, in contrast to the conventional scholar's emphasis on cultural differences, concentrated on similarities. He was convinced that the common themes or archetypes in our sacred stories and images transcended the variations or cultural manifestations. Moreover he believed that a re-viewing of such primordial images in mythology as the hero, death and resurrection, the virgin birth, and the promised land--the universal aspects of the soul, the blood memories--could reveal our common psychological roots. They could even show us, as seen from below, how the soul views itself. "
quote from
Phil Cousineau, Introduction, The Hero's Journey: Joseph Campbell on His Life and Work, pp. xi-xiv.



Monomyth also referred to as the hero's journey , the meaning of monomyth is "A hero ventures forth from the world of common day into a region of supernatural wonder: fabulous forces are there encountered and a decisive victory is won: the hero comes back from this mysterious adventure with the power to bestow boons on his fellow man" - Joseph Campbell , his summarized in the introduction to The Hero with a Thousand Faces


Campbell describes a number of stages or steps along this journey.
  • The hero starts in the ordinary world, and receives a call to enter an unusual world of strange powers and events (a call to adventure).
  • If the hero accepts the call to enter this strange world, the hero must face tasks and trials (a road of trials), and may have to face these trials alone, or may have assistance.
  • At its most intense, the hero must survive a severe challenge, often with help earned along the journey.
  • If the hero survives, the hero may achieve a great gift (the goal or "boon"), which often results in the discovery of important self-knowledge.
  • The hero must then decide whether to return with this boon (the return to the ordinary world), often facing challenges on the return journey.
  • If the hero is successful in returning, the boon or gift may be used to improve the world (the application of the boon).
Campbell describes some 17 stages or steps along this journey. Very few myths contain all 17 stages — some myths contain many of the stages, while others contain only a few; some myths may have as a focus only one of the stages, while other myths may deal with the stages in a somewhat different order. These 17 stages may be organized in a number of ways, including division into three sections: Departure (sometimes called Separation), Initiation, and Return. "Departure" deals with the hero's adventure prior to the quest; "Initiation" deals with the hero's many adventures along the way; and "Return" deals with the hero's return home with knowledge and powers acquired on the journey.


First Stage:  Departure

1. The Call to Adventure

The hero starts off in a mundane situation of normality from which some information is received that acts as a call to head off into the unknown.

2. Refusal of the Call
Often when the call is given, the future hero refuses to heed it. This may be from a sense of duty or obligation, fear, insecurity, a sense of inadequacy, or any of a range of reasons that work to hold the person in his or her current circumstances

3. Supernatural Aid
Once the hero has committed to the quest, consciously or unconsciously, his or her guide and magical helper appears, or becomes known. More often than not, this supernatural mentor will present the hero with one or more talismans or artifacts that will aid them later in their quest.


4. The Crossing of the First Threshold
This is the point where the person actually crosses into the field of adventure, leaving the known limits of his or her world and venturing into an unknown and dangerous realm where the rules and limits are not known.

5. Belly of The Whale
The belly of the whale represents the final separation from the hero's known world and self. By entering this stage, the person shows willingness to undergo a metamorphosis.



Second Stage: Initiation
6. The Road of Trials
The road of trials is a series of tests, tasks, or ordeals that the person must undergo to begin the transformation. Often the person fails one or more of these tests, which often occur in threes.

7. The Meeting With the Goddess
This is the point when the person experiences a love that has the power and significance of the all-powerful, all encompassing, unconditional love that a fortunate infant may experience with his or her mother. This is a very important step in the process and is often represented by the person finding the other person that he or she loves most completely.

8. Woman as Temptress
This step is about those temptations that may lead the hero to abandon or stray from his or her quest, which does not necessarily have to be represented by a woman. Woman is a metaphor for the physical or material temptations of life, since the hero-knight was often tempted by lust from his spiritual journey.

9. Atonement with the Father
In this step the person must confront and be initiated by whatever holds the ultimate power in his or her life. In many myths and stories this is the father, or a father figure who has life and death power. This is the center point of the journey. All the previous steps have been moving in to this place, all that follow will move out from it. Although this step is most frequently symbolized by an encounter with a male entity, it does not have to be a male; just someone or thing with incredible power.

10. Apotheosis
When someone dies a physical death, or dies to the self to live in spirit, he or she moves beyond the pairs of opposites to a state of divine knowledge, love, compassion and bliss. A more mundane way of looking at this step is that it is a period of rest, peace and fulfillment before the hero begins the return.


11. The Ultimate Boon
The ultimate boon is the achievement of the goal of the quest. It is what the person went on the journey to get. All the previous steps serve to prepare and purify the person for this step, since in many myths the boon is something transcendent like the elixir of life itself, or a plant that supplies immortality, or the holy grail.



Third Stage: Return
12. Refusal of the Return
Having found bliss and enlightenment in the other world, the hero may not want to return to the ordinary world to bestow the boon onto his fellow man.

13. The Magic Flight
Sometimes the hero must escape with the boon, if it is something that the gods have been jealously guarding. It can be just as adventurous and dangerous returning from the journey as it was to go on it.

14. Rescue from Without
Just as the hero may need guides and assistants to set out on the quest, oftentimes he or she must have powerful guides and rescuers to bring them back to everyday life, especially if the person has been wounded or weakened by the experience.

15. The Crossing of the Return Threshold
The trick in returning is to retain the wisdom gained on the quest, to integrate that wisdom into a human life, and then maybe figure out how to share the wisdom with the rest of the world. This is usually extremely difficult.

16. Master of Two Worlds
This step is usually represented by a transcendental hero like Jesus or Buddha. For a human hero, it may mean achieving a balance between the material and spiritual. The person has become comfortable and competent in both the inner and outer worlds.

17. Freedom to Live
Mastery leads to freedom from the fear of death, which in turn is the freedom to live. This is sometimes referred to as living in the moment, neither anticipating the future nor regretting the past.

3 comments:

  1. Which part do you like best, the departure, initiation, or the return. For me, Departure will be everytime a new beginning or new challenge - to go or not to go, to accept or not to accept, but once I begin, there is no holding back, in the journey the helpers keep on coming unexpectedly and the return will be fruitful always. How about you?

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  2. Thanks for this piece of reseach which makes further reading easier. I came across this book a few years back and is still reading about it..as I have not yet exhausted with the journey..

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  3. Thank you very much for posting the information you have researched, I hope your colleagues will have a chance to read it and ponder upon it. The hero's journey can also be used as a template in understanding the therapeutic processes that happens in a creative arts therapy group. The client enters the threshold of the therapeutic space, he or she may be there of choice or of circumstances - the call, and so forth...the rest I let you reflect on and consider how to utlised this structure that would inform and enhanced the therapeutic process for the participants in your creative arts therapy group. This is why I emphasized the importance of rituals in therapy to serve the psychological processes at play.

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